Project Info:
The characters are made according to the author's original sketches.
The figure was made in a 3D editor and combines classic and innovative principles: the body and head were made according to classical proportions, exaggerating specific features. The body was made in the "T-pose", then I exported the figure to animation, selected the desired pose, fixed and finalized.
This project implements all the main features of Blender 4.3: modeling, texture mapping, animation, working with the camera.